In 2019, Simon Stanley-Clamp explained Cinesite's work on Avengers: Endgame. He then completely changed of universe with the Netflix's fantasy series, Fate: The Winx Saga. Samir Ansari began his career in visual effects in 2007. He has worked in many...
Sebastian Barker began his career in visual effects in 2006 at Rushes working on films such as 28 Weeks Later  and RocknRolla. In 2014, he is one of the co-founders of Automatik and is working on projects such as...
Nathan McGuinness has over 20 years experience in visual effects. He founded the studio Asylum in 1999 where he has worked on films such as Pearl Harbor, Black Hawk Down, Pirates of the Caribbean: At World's End  and The...
Russell Dodgson has been working at Framestore for over 10 years and before taking care of the visual effects of the His Dark Materials series, he worked on projects such as Harry Potter and the Deathly Hallows: Part 1,...
With almost 30 years of experience in VFX and CG, Kay Delventhal has worked in many studios and on a large number of projects. He tells us in detail about his work on the Netflix series, Barbarians: What is your...
In 2014, Dan Levitan told us about the work of Hammerhead on The Expendables 3 and then worked at Psyop and FuseFX on a various shows including War Dogs, The Last Man On Earth, Station 19 and Veronica Mars. How...
In 2018, Atsushi Doi told us about the work of Digital Frontier on Bleach. He is back today to tell us about his new collaboration with director Shinsuke Sato for the Netflix series, Alice in Borderland. How did you get...
Last year, Matt Kasmir explained to us in detail his work on the George Clooney's series, Catch-22. He is back today to tell us about his new collaboration with the director, The Midnight Sky. Chris Lawrence began his career in...
In 2019, Martin Hill explained to us the work of Weta Digital on the final season of GAME OF THRONES. Today he talks to us with Nick Stein (Animation Supervisor), Thrain Shadbolt, Philip Leonhardt (VFX Supervisors) about their work on Netflix's tale, THE CHRISTMAS CHRONICLES 2.
Andrew Scrase started his career in visual effects in 2007 at DNEG. He then worked at One of Us before joining Framestore in 2019. He has worked on various shows including KICK-ASS, INTERSTELLAR, PACIFIC RIM: UPRISING and ALADDIN. Standish Millennas began working in VFX in 2007 at Machine. She then joined Prime Focus and One of Us then Framestore in 2019. She has worked on projects such as ROBIN HOOD, THE EAGLE, THE OA and TOLKIEN.