Rebel Moon – Part One: A Child of Fire

Go behind the scenes of Rebel Moon – Part One: A Child of Fire with this Netflix exclusive making of featurette. Immerse yourself in the process of creating the spectacular visual effects that bring this epic sci-fi film to life featuring Director Zack Snyder his cast and VFX Supervisor Marcus Taormina!

The VFX are made by:
Framestore (VFX Supervisors: Robert Winter, Bryan Litson)
Luma Pictures (VFX Supervisor: Farhad Mohasseb)
Mammal Studios (VFX Supervisor: Gregory D. Liegey)
Rodeo FX (VFX Supervisor: Mai-Ling Dydo)
Scanline VFX (VFX Supervisor: Justin Mitchell)
Weta FX (VFX Supervisors: Ken McGaugh, Robin Hollander)

The Production VFX Supervisor is Marcus Taormina.

Director: Zack Snyder
Release Date: December 22, 2023 (Netflix)

© Vincent Frei – The Art of VFX – 2023

Napoleon: Luc-Ewen Martin-Fenouillet – VFX Supervisor – MPC

Luc-Ewen Martin-Fenouillet began his career in visual effects over 17 years ago. He worked at Mikros Image, Method Studios and Cinesite before joining MPC in 2015. He has worked on films such as John Carter, Dumbo, Cruella and Sonic the Hedgehog 2.

What is your background?

Being fascinated by fine art and technology, I studied computer graphics at Isart Digital in Paris, with a focus on Lighting and Lookdev. After a year working on French high-end commercials, I crossed the English Channel to work on Hollywood movies, and never turned back. 

How did you and MPC get involved on this show?

MPC has a long history of working with Ridley Scott, ever since Gladiator. Charley knew MPC could handle epic battles and large environments with an uncompromising attention to details. I had the pleasure to work with Charley on Alien Covenant and Artemis Fowl, so when I heard Napoleon was coming in, I asked to be put forward. Maybe my French nationality also gave me a pre-disposition for the role. 

How was the collaboration with director Ridley Scott and VFX Supervisor Charley Henley?

Ridley has an incredible eye for composition and knows what is important to tell the story he wants. He would paint over printed frames of keyshots that we would later use as a reference throughout the process. Incredibly, the end result always came very close to the original sketch, which is a testament to his non-wavering vision. Charley involved MPC very early so we could develop crowd systems that would blend seamlessly next to the filmed soldiers. 

What was their approach and expectations about the visual effects?

From the beginning, we knew we were working on an invisible VFX show of epic scale. In terms of environments, the whole movie was shot in beautiful historical locations, but instead of replacing everything, we extended existing buildings and incorporated iconic elements of the desired location. The intention was never to replicate an exact match, but ground the realism from the plates, and add key features to transport our perception where-ever the story needed to be. The approach for the battles were more straight forward. Ridley shot hundreds of actors, in full costume and gears, performing the actions on locations, and MPC had to multiple their numbers by the tens of thousands.

What are the sequences made by MPC?

In historical order, MPC worked on the Napoleon’s horse getting shot in chest by a cannonball, the Tuileries Palace, the arrival in Moscow (as well as its burning) and the battle of Waterloo.

Where was filmed your various sequences?

The battle of Toulon, where the horse gets shot, was filmed in Malta. The Tuileries and Moscow were shot in Blenheim Palace, a UNESCO-protected national Monument in Oxfordshire, UK. The Battle of Waterloo was filmed in Churn Estate, located in South-East of England. 

Can you elaborates about the environments work and especially about Moscow?

Moscow sequences were filmed in Blenheim, which has strong textural details in the stone work. The first test Charley requested was to try to grade the original plate to reduce details and get ourselves closer to the Kremlin painted plaster. From there, we started to extend with tall walls surrounding the Red Square and lastly incorporated selected buildings that existed based on historical references, like Eastern Orthodox churches. 

What kind of references did you received for Moscow?

For Moscow, we relied on period sketches, paintings or lithographies, depicting Moscow prior or around the same time as the Russian Campaign.

Can you tell us more how you set Moscow on fire and its destruction?

Charley had a clear image of how the composition needed to be for when Napoleon discovers the destruction. We quickly blocked the main volumes of streets and buildings using basic geometry, then started dressing up the large fires and smoke simulations till we reached a pleasing art direction. To reduce render time and provide more flexibility, all the smaller scale flames were done in compositing using element footage.

How did you created the Tuileries?

The Tuileries were filmed in Blenheim Palace, which has a wonderful Baroque-English style that is surprisingly closed to The Louvre (otherwise known as the Tuileries) Even the overall shape of the Palaces matched, with a distinctive U-shape. We therefore decided to keep the full ground floor from the plate, and extended two floors up in order to add the rows of sculptures and the iconic blue-ish green rooftops. Both of the Palace wings were then extended out and the French garden, based on historical maps, was dressed in front of the entrance. Thierry Hamel, our Env Supervisor, and his team did a truly exceptional job on this environment.

What was your approach about the Waterloo battle?

The Waterloo Battle is almost 150 shots, we split it into manageable beats with defined keyshots and own challenges. The goal was to keep as much as possible of the plate action, our VFX to multiple army camps and soldiers’ numbers. Whenever possible, we used a 2D approach for the army extensions to keep our CG team focused on large epic shots. Ridley Scott shot each take with multiple cameras, which provided a lot of very valuable material we could use as elements. For the heavier CG shots, we would match the plate action directly on top to verify we had the correct behavior and details, before multiplying the soldiers across the battlefield.

How did you create the animate the two armies?

The first step to recreate the armies was to build up an extensive list of actions to replicate them. From the Generals to the infantry drummers, we identified a large panel of motions we could then trigger upon request. Napoleonic warfare had distinctive military drills, but every actor on set behaved and moved a certain way, we needed to make sure our crowd had as much organic variety. MPC used the services of Imaginarium Studio in London for performance capture. We first blocked the placement and timing of the crowd to flesh out the whole sequence, then incrementally swapped agent variations and motion clips to reach a natural look. 

How did you work with the SFX and stunts teams for this battle?

We relied heavily on SFX, from cannon blasts to explosions. We created setups to add within muzzle flashes within SFX cannon smoke, and made a library of gory bits to add in close up explosions from the set. Keeping as much of the shot SFX from the plates was key to deliver the level of realism this battle required.

What was the main challenges to recreate the Waterloo battle?

The main challenge was the tell a continuous story so we could clearly understand the different beats and specific moments from each army. 

Which sequence or shot was the most challenging?

The British infantry forming the defensive squares during the Waterloo Battle certainly was the most challenging due to its high complexity, shoulder to shoulder crowd agents moving as one.

Is there something specific that gives you some really short nights?

Probably characters dynamics on cavalry. It’s not easy to breath life into 30 000 charging horses and riders. 

What is your favorite shot or sequence?

Napoleon arriving in the Tuileries. A perfect blend of invisible CG, 2D elements and great cinematography. 

What is your best memory on this show?

The best memory is probably sitting in the review with Charley and Stephanie Wagner, our CG Supervisor, scrutinizing the different types of cavalry canters and trots during the Waterloo Battle. 

How long have you worked on this show?

From set to final delivery, around 8 months. 

What’s the VFX shots count?

MPC worked on 215 shots. 

What are the four movies that gave you the passion for cinema?

Shortlisting is always difficult, but movies that I could feel the, almost palpable, craft serving the story: Alien, Brazil, The Fly and Jurassic Park

A big thanks for your time.

WANT TO KNOW MORE?
MPC: Dedicated page about Napoleon on MPC website.
Charley Henley: Here is my interview of Production VFX Supervisor Charley Henley.

© Vincent Frei – The Art of VFX – 2023

Echo

Here’s a featurette about the Marvel Studios action-packed series, Echo!

The VFX are made by:
ILM (VFX Supervisors: Steven Godfrey, Ivan Busquets, Tristan Myles)
Digital Domain (VFX Supervisor: Aladino V. Debert)
Soho VFX
SSVFX (VFX Supervisors: Ed Bruce, Amrei Bronnenmayer)
Cantina Creative (VFX Supervisor: Tony Lupoi)

The Production VFX Supervisor is John Healy.

Director: Sydney Freeland
Release Date: January 9, 2024 (Hulu & Disney+)

© Vincent Frei – The Art of VFX – 2023

The Lazarus Project – Season 2: VFX Breakdown by Vine FX

Let’s discover the variety of the work made by the Cambridge-based studio Vine FX on the new season of The Lazarus Project:

© Vincent Frei – The Art of VFX – 2023

Lift

Kevin Hart is taking us for an intense heist in the air in his new Netflix action comedy, Lift:

The VFX are made by:
Image Engine (VFX Supervisor: Andy Walker)
DNEG (VFX Supervisor: Neil Eskuri)
Crafty Apes (VFX Supervisor: Dave Morley)
Mr Wolf (VFX Supervisor: Danny Yoon)
Cinesite (VFX Supervisor: Simon Stanley-Clamp)
Territory Studio (VFX Supervisor: Jon Griffin)
Framestore (VFX Supervisor: Jay Khan)
BOT VFX (VFX Supervisor: Sean Pollack)
Blind LTD (Creative Supervisor: Simon Staines)
Instinctual (VFX Supervisor: Alan Latteri)
Artemple Hollywood (VFX Supervisor: Wei Zheng)

The Production VFX Supervisor is Kris Wood & Jeremy Burns.
The Production VFX Producer is Steve Garrad.

Director: F. Gary Gray
Release Date: January 12, 2024 (Netflix)

© Vincent Frei – The Art of VFX – 2023

Ahsoka: VFX Breakdown by Rising Sun Pictures

Let’s have a look at the variety of the work from living dead stormtroopers to lightsaber duels made by the Australia-based studio Rising Sun Pictures on the Star Wars series, Ahsoka:

Click on the picture to watch the reel.

WANT TO KNOW MORE?
Rising Sun Pictures: Dedicated page about Ahsoka on Rising Sun Pictures website.

© Vincent Frei – The Art of VFX – 2024

Indiana Jones and The Dial of Destiny: VFX Breakdown by The Yard VFX

Let’s have a look at the environment work made by the France-based studio The Yard VFX on the film, Indiana Jones and The Dial of Destiny:

WANT TO KNOW MORE?
The Yard VFX: Dedicated page about Indiana Jones and The Dial of Destiny on The Yard VFX website.

© Vincent Frei – The Art of VFX – 2024

Aquaman and the Lost Kingdom

Here’s a brand new featurette for Aquaman and the Lost Kingdom!

The VFX are made by:
Cinesite (VFX Supervisor: Rebecca Manning)
DNEG (VFX Supervisors: Stuart Lashley, Lee F. Sullivan)
ILM (VFX Supervisors: Ivan Busquets, Anthony Smith)
MPC
Scanline VFX (VFX Supervisor: Julius Lechner)

The Production VFX Supervisor is Nick Davis.
The Additional VFX Supervisor is Kelvin McIlwain.

Director: James Wan
Release Date: December 22, 2023 (USA)

© Vincent Frei – The Art of VFX – 2023

Ferrari

Here’s a brand new featurette about Ferrari:

The VFX are made by:
MPC
Ingenuity Studios
Savage VFX

Director: Michael Mann
Release Date: December 25, 2023 (USA)

© Vincent Frei – The Art of VFX – 2023

Ahsoka: VFX Breakdown by Important Looking Pirates

Don’t miss this VFX Breakdown featuring the variety of the work from exotic environments to lightsabers duels made by the teams of Important Looking Pirates on the Star Wars series, Ahsoka:

© Vincent Frei – The Art of VFX – 2023